Battlefield 2042 had a difficult time. Before the game exit, it looked like a strength return for the multiplayer shooting game in many ways, but at launch, it did not quite keep its promises. Since then, fans express their concerns and frustrations. Fortunately, the developer Dice paid attention and announced his intention to make radical changes to game cards.
On the EA website, a new message explains in detail how the studio will improve the design of cards in response to community comments. The first point of contention concerns long walks from the appearance points to return to action. “While larger cards offer more game and freedom space, a side effect is that the gameplay is now more extensive, resulting in an overall increase in combat time when it is linked to reading the Objective, admits the developer, noting that some call 2042 a “walking simulator”. To remedy this, flags and appearance points will be moved to shorten these journeys.
Another common complaint is that the game can simply be too chaotic in some modes, such as breakthrough. With 128 players all in the running for unique goals, it can become overwhelming too easily. Dice seeks to reduce the number of players or reduce the number of vehicles available in Breakthrough to make it more enjoyable.
Players also believe that some cards are far too flat and open, which leads to a ridiculous line of sight for snipers and prevents you from hiding. The studio says he plans to “make sure there are more opportunities to hide from the enemy line of sight while crossing goal objective”.
Elsewhere, progress towards objectives is another area to improve, as is the amount of coverage available in a given space. The elements listed are quite significant changes, and a dice points out that they will not be changed quickly, requiring “a substantial development time”. Improvements will come card by card, Kaleidoscope being the first stop.
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