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The Beasts of Burden, the third game of Voice of Cards, will be published on September 13

Square Enix has announced by surprise (Leakements separately) Voice of Cards: The Beasts of Burden , the third part of the Saga of Letters of Yoko Taro , sequel to The Forsken Maiden .

This series of titles have been launched in very short periods of time since Voice of Cards: The Isle Dragon Roars was launched on October 28 of last year, with a second part that was published on February 17, 2022. As In the other cases, this beasts of Burden has been announced with only a couple of week in advance with respect to its departure, since it will be launched on September 13 for Nintendo Switch , PlayStation 4 and *PC through Steam .

Above, within the tweet that heads the news, you have the game trailer accompanying the announcement.

«You play as a young woman, Al’E, who lives in an underground village. A safe wall prevents the monsters from entering the village, but she one day is attacked, we read in the official description. «At that time, a mysterious young man appears. Al’e is taken hand in hand and driven to the surface for the first time in her life. With her life, before stable, in ruins, she enters the unknown to seek revenge… and unravel the fate of this broken world.

You already know that, as in the rest, in addition to having Yoko Taro as creative director, he also has among his cast the musical director Keiichi Okabe and the Kimihiko Fujisaka characters designer.

While it was my partner Víctor Martínez who was able to analyze the first installment, Marta Trivi is the one who had the opportunity to do the same with The Forsaken Maiden , when he explained that «he cuts the formula we already know through a new story


It is a simple and mostly pleasant experience that you enjoy letting us be carried away by its rhythm, trying not to hurry it. However, neither combat, nor history, nor the aesthetic proposal end up being polished, and defects in each of its parts end up ballasting others. Yoko Taro’s idea is undoubtedly interesting, but facing the future she should focus on one of her three pillars and build around her. Both a physical JRPG, and a table video game with target components sounds much better than what we have today. The elements are interesting; Magic comes to know them combine.

Here you can read the complete analysis.

How to block the deck in Hearthstone

Although there can only be 30 cards in Hearthstone in the deck, sometimes you need to compare and compare. It was difficult to do this with a limitation of 30 cards, but with a patch 23.4 players can have more than 30 cards in their demker.

What is an overcap function in Hearthstone?

You can add more than 30 cards to your decks by going to my collection. Just continue to add cards until the deck exceeds 30 cards. This is a function of ceiling, developed to give you more freedom in organizing your cards. If you leave this particular deck and move to another deck, additional cards will still remain in the deck.

In fact, the overlap function allows you to simultaneously view several cards in your deck without the need to immediately find the one you want to remove.

Can I play Hearthstone with a crowded deck?

You cannot play Hearthstone with a crowded deck. The game will allow you to play only with the allowed number, which is equal to 30. When you play Hearthstone and look at the decks that you can use, it seems to you that there are too many cards in the deck. To continue to use this deck, you can always go to the My Collection and reduce the number of cards to 30.

To find out more about Hearthstone, read the section How to get all the awards for the book of the heroes: Faelin in Hearthstone or How to get a tireel archangel in Hearthstone here in the game manuals for professionals!

The massive cards of Battlefield 2042 will be fully reworked

Battlefield 2042 had a difficult time. Before the game exit, it looked like a strength return for the multiplayer shooting game in many ways, but at launch, it did not quite keep its promises. Since then, fans express their concerns and frustrations. Fortunately, the developer Dice paid attention and announced his intention to make radical changes to game cards.

On the EA website, a new message explains in detail how the studio will improve the design of cards in response to community comments. The first point of contention concerns long walks from the appearance points to return to action. “While larger cards offer more game and freedom space, a side effect is that the gameplay is now more extensive, resulting in an overall increase in combat time when it is linked to reading the Objective, admits the developer, noting that some call 2042 a “walking simulator”. To remedy this, flags and appearance points will be moved to shorten these journeys.

Another common complaint is that the game can simply be too chaotic in some modes, such as breakthrough. With 128 players all in the running for unique goals, it can become overwhelming too easily. Dice seeks to reduce the number of players or reduce the number of vehicles available in Breakthrough to make it more enjoyable.

Players also believe that some cards are far too flat and open, which leads to a ridiculous line of sight for snipers and prevents you from hiding. The studio says he plans to “make sure there are more opportunities to hide from the enemy line of sight while crossing goal objective”.

Elsewhere, progress towards objectives is another area to improve, as is the amount of coverage available in a given space. The elements listed are quite significant changes, and a dice points out that they will not be changed quickly, requiring “a substantial development time”. Improvements will come card by card, Kaleidoscope being the first stop.

Always play in Battlefield 2042? Does all this seem good? Recharge in the comments section below.

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