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Arma Reformer: First error corrections are rolled out by update

The first update for the Xbox Series X | S version was published today for the military shooter Arma Reforker.

The game of the developer Bohemia Interactive has only been published as a game preview since Tuesday.

With the update, the first errors in the game are corrected, which we have listed to you below.

The Game Preview by Arma Reforker costs 29.99 euros in the Microsoft Store. It is also possible to test the game for six hours before buying.

Update Patch Notes

  • Fixed: The respawn menu could lead to several characters being spawn
  • Fixed: camera collision in the 3RD-person view

  • Fixed: Refurbication of players from a session when replication is newly streamlined in a streamable hierarchy
  • Fixed: crash during replication, caused by objects that were inserted during the charging
  • Fixed: Some AI path finding problems in the Game Master scenario
  • Fixed: Script compiler causes a crash if the vector is not in the index

Arma Reforger | Conflict Mode Solo Play
* Fixed: Texture memory leak and possible crash when disallocated

Elden Ring: All Notes to Update 1.03.2

What are all update notes in Elden Ring? The last game of FromSoftware will be continually updated well after its launch in February 2022 with new fixes that add new features, correct bugs and adjust specific elements. This article is designed to document them all, offering easy access to all those who wish to see how the game has changed since its release. In this Elden ring guide We will reveal all update notes **.

Elden Ring: All Update Notes

On this page, we will reveal all update notes for Elden Ring. We will provide the new version number as displayed by the game, the date of publication of the fix and the modifications it has made. Do not hesitate to put this bookmark guide and come back once a new update has been deployed; We will have All update notes Ready to leave. Elden Ring’s last update will always be displayed at the top of the article.

Update 1.03.2 – March 23, 2022

  • Correction of a bug that sometimes prevented players from moving forward in the NPPHeli Lux PNJ quest series
  • Correction of a bug that killed the playable character trying to get off from a place near Bestial Sanctum
  • Correction of a bug that prevented ash of War, enduring effect
  • Correction of a bug in multiplayer that allowed players to teleport other people to incorrect card coordinates

Update 1.03 – March 17, 2022

Additional items added

  • Adding a function to save an icon and the name of a NPC on the map when you meet this NPC.
  • Added NPC Jar-Bairn.
  • Added new quest phases for the following NPCs: Diallos / Nepheli Loux / Kenneth Haight / Gatekeeper Gostoc.
  • Added some invocable NPCs in several situations.
  • Increase the number of object models that the player can imitate when using Mimic’s Veil.
  • Adding a night background music for some fields in the field.

Bug corrections

  • Correction of a bug that prevented NPCs invoked to undergo damage in some boss fights.
  • Correcting a bug that sometimes prevented the player getting an object after a fight against a boss.
  • Correction of a bug that prevented the dialogue to speak to NPCs and use custom key configurations.
  • Fixed a bug that froze the player when rolling down.
  • Fixed a bug that caused an incorrect scaling of the arcanes for some weapons.

Elden Ring Update 1.03.2 Patch Notes
* In a situation where the player can not get more than 2 pockets of Talisman, a Talisman pouch has been added to the line of the Twin Maiden Husks Shop.
* Fixed a bug that prevented the user from deforming to grace sites from the card at the end of the game.
* Fixed a bug that prevented the player from moving to the following area after battle with the fire giant.
* Correction of a bug that had some weapons had incorrect scaling after reinforcement.
* Correction of a bug that prevented some weapons from using statistics scaling.
* Raccrochage correction on certain occasions.
* Fixed a bug that incorrectly displayed the limits of the multiplayer area when playing online.
* Correction of a bug that allowed the player to activate the GreatShield Erdtree Weapon Competence without absorbing an attack using a special object combination and incantation.
* Correction of a bug that was the incantation of Fire’s Deadly Sin had a different effect.
* Correction of a bug with ASH OF WAR, DETERMINATION AND ROYAL KNIGHT’S RESOLVE, where the damage buff also will apply to other weapons without this skill.
* Adjustment of the visual effect of the invisible form.
* Deleting the Ragged armor assembly of the game that could be obtained by mistake in the previous patch.
* Correction of a bug that made some hostile NPCs abandoned furlcalling finger remedy.
* Correction of a bug that caused the reading of an incorrect sound effect in certain situations.
* Fixed a bug that prevented visual animation and Hitbox to display correctly on some cards.
* Correction of bugs that caused an incorrect visual and behavior for some enemies.
* Fixed a bug that caused an incorrect statistics parameter for certain armor.
* Text corrections.
* Other improvements in bugging performance and corrections.


  • Increased Smithing Stone drop rate for some enemies.
  • Added Smithing Stone to some game stores at the beginning of the game.
  • Increased the efficiency of the shield.
  • Increased damage of all offensive objects of the cracked pot.
  • Increased damage of the following objects: SPARK AROMATIC / POISON SPRAYMIST.
  • Increased duration of the effect of the following objects: AROMATIC ELDIFIANT / AROMATIC IER.
  • Increased HP Care for Torrent When using the following objects: Rowa Grape / Sweet Grape / Frozen Grape
  • Reduction of FP consumption and increased sorcellelic damage: Glintstone Cometshard / Comet / Night Comet
  • Increase in the following sorcellers damage: severity / stars that collapse / crystal dam
  • Decrease in FP consumption of the following sorcellers: Rain of Stars / Rock Blaster / Gavel of Haima / Founding Rain of Stars / Stars of Ruin / GreatBlade Phalanx / Magic DownFor / Loretta’s GreatBow / Loretta’s Masterry / Carian GreatsWord / Carian Piercer / Shard Spiral
  • Increased speed and scope of Great Glintstone Shark projectiles
  • Decrease in Ash of War and Hoarfrost Stomp damage and incanating time.
  • Increased self-inflicted damage from ASH of War, Bloody Slash while slightly reducing damage and incanating time.
  • Decrease in the competence of weapons, damage from the sword of the night and the flame.
  • Increase in FP consumption and duration of the duration of Ash of War, Barricade Shield.
  • Changing the FP consumption calendar of ASH of War, Prelate’s Charge.
  • Decrease in the damage of the spirit invoked when using the Mimic Tear ASH object and modification of the behavior of the mind.
  • Other changes in balancing enemies and weapons

What do you think of the newest Elden ring part? Share them in the comments below and check out our ** Elden ring guide for more help and tips.

Elden Ring Update 1.03 Advanced and Fix NPC

With version 1.03 is today for Elden Ring a really extensive update PS4, PS5, Xbox One and Xbox Series X / S as well as for the PC appeared, which fans are welcomed. In addition to a long list of fixes and improvements, there are also content-related innovations. The quests of some NPCs have been expanded and a character has even been added very new. In addition, it was also screwed on balancing.

New content, bug fixes and balancing – this is in patch 1.03

That’s why it works: How BERICHET will change a lot with the update for Elden Ring. The size of the patch is indicated at 1.4 GB on the PS5. The new version brings us completely new content like an NPC called a “vascular child” and additional quest lines with other NPCs. These include Nepheli Loux and Diallos.

BUG-FIXES: In addition, many bugs were resolved, such as scaling for Arcane weapons and other weapons, which so far did not work or the problem that summoned NPCs in some fights did not cause any damage or players’ inside certain items of endpers received.

Even a mistake in which the end of the game was transported to the end of the game, which was exploited in some speedruns, is fixed. In addition, the performance should have been improved.

Balancing: Also on balancing was regulated in many points. For example, the FP consumption for different magic attacks was lowered and the damage increased. For this, among other things, the damage of the arms talents of the sweeter of the night and the flame was reduced. This also applies to the damage of the ghost aim imitator tears. This should also behave differently.

At the beginning of the game, we should also come to blacksmiths. These are not only more frequent, but were also added to the assortment of some dealers. Even shields should now be more effective. However, these are just a few of the numerous changes.

Elden Ring - ALL MAJOR CHANGES IN-GAME! (1.03 Update)

Patch Notes for Elden Ring Update 1.03

Here you can see all the patch notes in the overview, the dual stools listed:

Additional elements:

  • Added a function to record to icon and the name of NPC on the Map Whhen You Encounter That NPC.
  • Added NPC Jar-Bairn.
  • Added New Quest Phases for the Following NPCs: Diallos / Nepheli Loux / Kenneth Haight / Gatekeeper Gostoc.
  • Added Some Summonable NPCs in multiple situations.
  • Increased the Number of Patterns of Objects Player Can Imitate Whhen Using Mimic’s Veil.
  • Added Night Background Music for Some Open Field Area.


  • Fixed A Bug That Prevented Summoned NPCs from Taking Damage in Some Boss Battles.
  • Fixed A Bug That Sometime Prevented The Player from Obtaining Item After Boss Battle.
  • Fixed A Bug That Causes Dialogue To Be Skipped When Talking to NPCS and Using Custom Key Configuration.

  • Fixed A Bug That Causes The Player to Freeze When Riding.
  • Fixed A Bug That Causes Arcane to Scale Incorrectly for Some Weapons.
  • In Situation WHERE The Player Cannot Obtain More Than 2 Talisman Pouches, Added Talisman Pouch to Twin Maiden Husks Shop Line Up.
  • Fixed A Bug That Prevented The User from Warping to Sites of Grace From The Map at the End of the Game.
  • Fixed A Bug That Prevented The Player From Moving To The Next Area After The Battle With The Fire Giant.
  • Fixed A Bug Which Causes Some Weapons to Have Incorrect Scaling After Strictthening.
  • Fixed A Bug Which Causes Some Weapons to NOT USE STAT Scaling.
  • Fixed slope-ups in Certain Occasions.
  • Fixed A Bug Which Incorrectly Displays Multiplayer Area Boundary How to play online.
  • Fixed A Bug That Allows Player to Activate Erdtree Greatshield’s Weapon Skill Without Absorbing at Attack Using a Special Combination of Item and Incantage.
  • Fixed A Bug Which Causes Fire’s Deadly Sin Incantation to Have Different Effect.
  • Fixed A Bug With The Ash Of War, Determination and Royal Knight’s Resolve, Where The Damage Buff wants Apply to Other Weapons Without That Skill.
  • Adjusted the Visual Effect of Unseen Form Spell.
  • Deleted The Ragged Armor Set From the Game Which What Mistabenly Obtainable in Previous Patch.
  • Fixed A Bug That Causes Some Hostile NPCs to Drop FURLCALLING FINGER REMEDY.
  • Fixed A Bug That Causes Incorrect Sound Effect to Play in Some Situations.
  • Fixed A Bug Which Causes Visual Animation and HitBoxes to Not Be Displayed Correctly on Some Maps.
  • Fixed Bugs Which Causes Incorrect Visual and behavior for Some Enemies.
  • Fixed A Bug That Causes Incorrect Stat Parameter for Some Armor.
  • Text fixes.
  • Other Performance Improvement and Bug Fixes.


  • Increased the drop rate of Smithing Stone for some enemies.
  • Added Smithing Stone to some early game shop line up.
  • Increased shield’s effectiveness.
  • Increased the damage for all offensive cracked pot items.
  • Increased the damage for the following items: Spark Aromatic/Poison Spraymist.
  • Increased the effect duration for the following items: Uplifting Aromatic/ Ironjar Aromatic.
  • Increased HP healing for Torrent when using the following items: Rowa Raisin/ Sweet Raisin/ Frozen Raisin
  • Reduced FP consumption and increased the damage of the following sorceries: Glintstone Cometshard/ Comet/ Night Comet
  • Increased the damage of the following sorceries: Gravity Well/ Collapsing Stars/ Crystal Barrage
  • Decreased FP consumption of the following sorceries: Star Shower/ Rock Blaster/ Gavel of Haima/ Founding Rain of Stars/ Stars of Ruin/Greatblade Phalanx/Magic Downpour/ Loretta’s Greatbow/ Loretta’s Mastery/ Carian Greatsword/ Carian Piercer/ Shard Spiral
  • Raised projectile speed and range of Great Glintstone Shard
  • Decreased Ash of War, Hoarfrost Stomp’s damage and increase cast time.
  • Increased Ash of War, Bloody Slash’s self-inflict damage while slightly lowering the damage and increasing the cast time.
  • Decreased weapon skill, Sword of Night and Flame’s damage.
  • Increased FP consumption and lower duration of Ash of War, Barricade Shield.
  • Changed FP consumption timing of Ash of War, Prelate’s Charge.
  • Decreased the damage of spirit summoned when using the item Mimic Tear Ash and changed the spirit’s behavior pattern.
  • Other enemy and weapon balance changes

Bei den Anpassungen im Balancing muss sich noch zeigen, wie diese in der Community ankommen und ob sie für ein ausgeglicheneres Spielerlebnis sorgen werden. In jedem Fall dürfen wir gespannt sein, wie stark das Update das Spielerlebnis verändert.

Was haltet ihr von den Anpassungen, beziehungsweise welche Änderungen haltet ihr für notwendig und sinnvoll, welche geben euch zu denken? Verratet es uns in den Kommentaren.

Dying Light 2 Stay Human: Neue 60 FPS

From now on, the latest update for Dying Light 2 Stay Human is also available for Xbox consoles.

Techland kept with the update numerous mistakes, including those that prevented you in the story on the other way.

In addition to error corrections for coop mode, a Ragdoll behavior for enemies has also been added or made improvements there.

For Xbox Series X consoles, there is also the new “Balanced Mode” running at 60 fps.

Owners of an Xbox Series S, on the other hand, are allowed to look forward to the new performance mode, which for the first time on the Series S enables 60 FPS.

All details about today’s update can be found in the patch notes.

Update – Patch Notes

  • Xbox Platform Related Fixes

      • Improved Game Stability.
    • A New Balanced Fashion Added That Runs in 60 FPS at Xbox Series X.
    • Xbox Series S Game Modes Added, Including Performance Mode That Runs in 60 fps.

BEST Optimization Guide | Max FPS | Dying Light 2: Stay Human | Best Settings

  • Story Progression Fixes

      • All Known Cases with “Deathloops” eliminated.
    • Fixed Blocks in Multiple Quests – Into The Dark, Assassination, Sophie in The Raid Quest, Hubert in The Only Way Out, Veronika, Nightrunners, The Lost Light, Double Time.

      • STABILITY ISSUES FIXED: Crashes or Black Screens in Certain Situations
    • Numerous Story Progress Blocks Fixed
    • Fixed Issues with Accepting Invites
    • Challenges Issues Fixed: No Weapon When Inventory Full, Difficulty Balance Improved, Tools Requirements Properly Handled
    • Fixed co-op parties spawning in distant places
    • Improved / Fixed Replication of City Open World Activities: Windmills, Hanging Cages, Loot Chests, NPC Rescue Issues
    • Fixed Enemies and Players Falling Through the Ground in Certain Situations
    • Several Performance Drops Fixed

      • Paraglider and Grappling Hook Upgrades Can Be Applied Correctly for Players That Obtained Them During Cooperative Sessions.
    • Important Combat Improvements
    • Improved Biter Behavior During The Day. The Enemy Latches Onto The Players More Frequently Which DiversiFies Enemy Encounters.
    • Performance of Blunt Weapons Improved to Reflect the Sense of Weight.
    • Improved Enemy Reaction Depending on the Type of Weapon – to Better Reflect The Weight of the Weapon.
    • Human Opponets Can Now Block Players’ Attacks During Light Hit Reaction Time.
    • Light Hit Reactions for Human Enemies Have Been Shortened.
  • New Ragdoll’s Behaviors.

      • Opponets Enter Ragdolls more often.
    • Ragdoll Works More Naturally.
    • Ragdoll Behaves Differently Depending On the Used Weapon Type.
    • Appropriate Forces Are Applied Whhen Falling from A Height and Whhen Hitting Different Parts of the Body While Maintaining The Force Given From The Direction of the Blow.
    • When a ragdoll Collides with Its Surroundings – The ApproprIate Sound and FXS Are Played Depending On the Surface The Body Falls on.
    • Improved Spikes Detection. The Enemy Is Now Always Stamped on the Spikes After A hit. Additionally Spikes Audio Feedback is Now Improved and New FXS Were Added (Displayed Based On the Body’s Physical Momentum).
  • Night Improvements and Balance

      • Howler’s Senses Range Increased.
    • Increased the Howler Resistance to Range Weapons.
    • The Chase Is Triggered When A Howler is Hit by A Ranged Weapon and Is Still Alive.
    • Volatiles Come Out of Hiding Spots Faster During The Chase.
    • Level 4 of the Chase is now more difficult.
  • UI / UX improvements

      • Survivor Sense Now Works Correctly and Can Be Triggered Without Any Coldowns After Getting Hit Or Performing Specific Parkour Actions.
    • Improvements to the Options Menu Information Architecture incl. A Dedicated Accessibility Tab.
    • Added Feature to Show, Hide Or Dynamically Display Player Health Bar, Item Selector, and Time of Day Indicator.
    • The Dynamic Setting For Player Health Bar is the New Default and Hides The Bar When The Player is at 100% Health.
    • The Dynamic Setting for Item Selector is the new Default. The Item Selector Becomes Visible When in Combat and Whhen Performing Combat Actions Or Using D-Pad.
    • The Dynamic Setting For The Time Of Day Indicator is the New Default setting. The Time Of Day Indicator Becomes Visible During Day-Night Transitional Periods.
    • All Of The Widgets That Are Set Hidden Or Dynamic Become Visible in Extended Hud.
    • Visual Improvements to Player HP and Stamina bars. Thesis Elements Are Lighter and Their Colors Are more neutral.
    • Visual Improvements to the Enemies’ Stance Meter To More Clearly Indicate Its Connection to Blunt Weapons.
  • Improvements to the Final Boss Fight

      • Fixed an issue where the opponent does not react correctly to other players and does not change behavior that might lead to several glitches during CO-OP play.
    • Alternate opponent behaviors in Phase 2 during CO-OP play.
    • Opponent performs area attacks more frequently during CO-OP sessions.
    • Shortening the narrative scenes between the phases in a boss fight.
    • Boss fight pacing improvements.
  • Outro Improvements

      • Improvements of the game endings sequences. Additional end-of-game scenes have been added to better align gameplay and outro scenes.
  • Balance Tweaks

      • Higher Rank Bows are now more easily accessible at Merchants and in the world.
    • Banshees and Chargers are now more easily spotted in the Infected hordes during the night.
  • Technical Improvements

      • Improvements in outdoor lighting.
    • Improvements to sun shadows.
    • Improvements to spotlight shadows.
    • Improvements to Motion Blur – added intensity and distance blur customization.
  • Brutality Pack

    • Player hits with sharp weapons are now more precise and allow Players to chop off body parts of opponents and cut them in half more easily (vertically and horizontally).
    • Reworked audio for enemy hit response – different sounds are played depending on the strength of the hit and the damage the player deals.
    • Blood splats on the ground appear when Player hits the opponent.
    • If a player is close to the enemy during the attacks, the opponent’s blood will splash on the screen.
    • Improved blood effects on enemy bodies after hits.
    • A dead enemy is now interactive and reacts accurately to blows and injuries.
    • A new effect of bloodstains on the enemies’ bodies after hit.
    • New blood FXs have been added.

… and numerous additional bug fixes and quality improvements.

Battlefield 2042, Patch 3.3 already available; Free package, improvements …

Battlefield 2042 launches the update 3.3, already available on PS5, PS4, Xbox Series X | S, Xbox One and PC. EA says persistened on your way by correcting the problems presented by the game since its releSeriese lSeriest year. In addition, users who have acquired the Gold Edition, Ultimate or have the year 1 pSeriess will receive a package of cosmetics for free, called SteadfSeriest. We tell you all below.

Battlefield 2042 ► Patch 3.3 Full Details - Vehicle/Weapon Changes Coming

Battlefield 2042 patch 3.3 improvements

  • Added the full marker Ingame
  • Fixed a closure of the game that could occur in Origin or Xbox One when you started session using an Xbox One knob.
  • Select the ‘chat’ key in settings will not require restarting the game to take effect.
  • Set the console targeted Seriessistance to ensure that the system performs the effect when the analog sticks are 100% of its range. Previously, it wSeries only active below 100%.
  • Fixed a problem in which the executions could not result in a drop in Xbox One and PS4.
  • Established a new location for our European data center in Frankfurt.
  • Fixed a problem in which the experience event when ensuring an objective wSeries active even after the capture of a point in conquest and progress is completed.
  • Fixed a visual problem in Hazard Zone in which he showed the companions during the sequence when he found a game.
  • Corrected a problem in which the experience at the end of the round wSeries not activated.

What does the SteadfSeriest cosmetic package include?

  • Zero Resistance – Specialist Seriespect for Mackay
  • GRSeriesSHOPPER – SeriesSEMBER K30
  • Rapid Hammer – M44 gun Seriespect
  • Iron Chariot – Appearance for Vehicle
  • Rib Tickler – Seriespect for Knife
  • Resolute – Player card background
  • The SteadfSeriest – Player Card Icon

You can receive the package if you bought some of the elements commented at the beginning of the news before February 1, 2022.

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