Square Enix has announced by surprise (Leakements separately) Voice of Cards: The Beasts of Burden , the third part of the Saga of Letters of Yoko Taro , sequel to The Forsken Maiden .

This series of titles have been launched in very short periods of time since Voice of Cards: The Isle Dragon Roars was launched on October 28 of last year, with a second part that was published on February 17, 2022. As In the other cases, this beasts of Burden has been announced with only a couple of week in advance with respect to its departure, since it will be launched on September 13 for Nintendo Switch , PlayStation 4 and *PC through Steam .

Above, within the tweet that heads the news, you have the game trailer accompanying the announcement.

«You play as a young woman, Al’E, who lives in an underground village. A safe wall prevents the monsters from entering the village, but she one day is attacked, we read in the official description. «At that time, a mysterious young man appears. Al’e is taken hand in hand and driven to the surface for the first time in her life. With her life, before stable, in ruins, she enters the unknown to seek revenge… and unravel the fate of this broken world.

You already know that, as in the rest, in addition to having Yoko Taro as creative director, he also has among his cast the musical director Keiichi Okabe and the Kimihiko Fujisaka characters designer.

While it was my partner Víctor Martínez who was able to analyze the first installment, Marta Trivi is the one who had the opportunity to do the same with The Forsaken Maiden , when he explained that «he cuts the formula we already know through a new story

Voice

It is a simple and mostly pleasant experience that you enjoy letting us be carried away by its rhythm, trying not to hurry it. However, neither combat, nor history, nor the aesthetic proposal end up being polished, and defects in each of its parts end up ballasting others. Yoko Taro’s idea is undoubtedly interesting, but facing the future she should focus on one of her three pillars and build around her. Both a physical JRPG, and a table video game with target components sounds much better than what we have today. The elements are interesting; Magic comes to know them combine.

Here you can read the complete analysis.