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Tag: Jason Ronald

The Xbox Series X will be the most compatible console of all time; Launch with thousands of games

Today, in an Xbox blog article, Jason Ronald, Associate Director of Program Management for the Xbox Platform Team, detailed the Xbox team to make Xbox Series X console The most compatible of all time, which required an innovation in the design of the personalized processor and the Xbox operator system. In the publication, Jason discusses in more detail about the innovations that make thousands of retrocmpatible games play better than ever, including the new HDR reconstruction technique and Quick Resume. It has also revealed new capacities made possible by the power and progress of the Xbox Series X which will allow certain titles to operate on higher resolutions or to double the frequency of images.

This is excellent news for fans looking to buy the Xbox Series X Day One. In the blog, Jason declares:

“Our goal has always been to allow players to play the best versions of the games of four generations of Xbox during the launch of the Xbox Series X. These principles were essential for us from the first day and influenced many of our decisions of design when we started. Our adventure to create our most powerful and most compatible console ever created. »

“Thanks to a huge hard work, technical innovation and a partnership with the main creators of the industry, we were not only able to bring more than 500 Xbox 360 games to Xbox One, but we were able to go back even further In the archives and resuscitate some of your favorite Xbox de franchises. The same team that has created new innovative ways to preserve and improve your existing game catalog on Xbox One is the same team that pushes the limits with the Xbox Series. ”

“Maintaining compatibility represents a huge technical challenge as the fundamental architectures of systems and chips are progressing from one generation to another. The developers strongly optimize their games to unique capacity and performance of a console to provide the best experience to their players. To make Xbox Series X our most compatible console, it took both a significant innovation in the design of the personalized processor as well as the unique design of the operating system and the Xbox hypervisor at the heart of our platform next generation form.

“With more than 100,000 hours of game tests already finished, thousands of games are already playable on Xbox Series X today, from the biggest blockbusters to the cult and favorites of fans. Many of us in Team Xbox play daily on Xbox Series X as the main console and the switching between generations is transparent. As we are launching this public holiday, the team will have spent much more than 200,000 hours to make sure that your game library is ready for you to get there immediately. »

Jason also explained how the games would be better:

“Not only should players be able to play all these games from the past, but they should play better than ever. Retrocompatible games natively run on Xbox Series X equipment, operating with all the power of the CPU, the GPU and the SSD. No boost mode, no Down Down, the full power of the Xbox Series X for each retrocompatible game. This means that all titles work for advanced performance for which they were initially designed, much higher performance than those that the games have seen on their original launch platform, resulting in more image frequencies high and more stable and a rendering to their maximum resolution and quality quality. Retrocompatible titles also see significant reductions in loading times in the game compared to the considerable front leap in the performance of our personalized NVME SSD which feeds the Xbox Velocity architecture. While I play in my personal order book as part of our internal tests, all the incredible games of Xbox One and previous versions work better on Xbox Series. ”

Interview w/ Jason Ronald Head of Xbox for Backward Compatibility Xbox Series S | X 60fps Boost Mode

“The team did not just rely on the increase in hardware performance to improve your gaming experience. The team has developed new capabilities at the platform level to ensure that all your games continue from S ‘ improve. In partnership with the Xbox Advanced Technology Group, the Xbox Series X offers a new innovative HDR reconstruction technique that allows the platform to automatically add HDR support to games. As this technique is managed by the platform itself, it allows us to activate the HDR without impact on the performance of the game and we can also apply it to the Xbox 360 and the original Xbox titles developed there is close ago. 20 years old, well before the existence of the HDR. “

“In addition, the new fast summary feature has been designed not only to work with new games, but it can also be activated for retro-compatible titles. The quick recovery allows players to take exactly where they stopped, on several titles, thus guaranteeing players to take pleasure in a moment. »

For more information on ads, you can go to the Xbox Wire here.

Improvement of the Xbox Series X capture feature

While Microsoft has recently added a capture and sharing button with the output of the Xbox Series X / S, the functionality must still work. Many players have recently turned to Twitter to express their dissatisfaction with the functionality of the new feature. Director of project management at XBOX, Jason Ronald quickly responded to criticism, ensuring Xbox fans that a number of improvements are made to the capture and sharing experience. Xbox Game Pass Ultimate is available on Xbox One, Xbox Series X / S, PC and mobile devices via Project Xcloud.

IMPROVED Xbox Series X | Microsoft Release Xbox Dashboard Update That Improves Quick Resume & More

YouTuber Colt Eastwood has recently shared the concerns of another player regarding the Capture and Sharing button on Twitting, saying, “Although I appreciate my XSX, can Phil Spencer be a glance with sharing and to capture? You added a sharing button and I use it all the time. But the HDR capture, the length of the clip, the download of clips… it’s appalling. Really needs work, because some things do not work at all, and some are underdeveloped. »

COLT EASTWOOD has included its functionality view next to its Retweet, saying, “Is there a plan in place to correct or modify the capture and video sharing part of the Xbox Series consoles? Processor constraints under the capture and half of the time when sharing on Twitter fails to download. This attracted Jason Ronald’s attention, who replied, “We have heard the comments and we are working on a number of improvements in the capture and sharing experience. Nothing to share for now, but a priority for the team. »

Are you looking forward to seeing enhancements of the capture and sharing functionality on the Xbox Series X / S? Let us know in the comments below!

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