Hot News and Guides for Hunger Games

Tag: Performance mode

Dying Light 2 Stay Human: Neue 60 FPS

From now on, the latest update for Dying Light 2 Stay Human is also available for Xbox consoles.

Techland kept with the update numerous mistakes, including those that prevented you in the story on the other way.

In addition to error corrections for coop mode, a Ragdoll behavior for enemies has also been added or made improvements there.

For Xbox Series X consoles, there is also the new “Balanced Mode” running at 60 fps.

Owners of an Xbox Series S, on the other hand, are allowed to look forward to the new performance mode, which for the first time on the Series S enables 60 FPS.

All details about today’s update can be found in the patch notes.

Update 1.0.2.0 – Patch Notes

  • Xbox Platform Related Fixes

      • Improved Game Stability.
    • A New Balanced Fashion Added That Runs in 60 FPS at Xbox Series X.
    • Xbox Series S Game Modes Added, Including Performance Mode That Runs in 60 fps.

BEST Optimization Guide | Max FPS | Dying Light 2: Stay Human | Best Settings

  • Story Progression Fixes

      • All Known Cases with “Deathloops” eliminated.
    • Fixed Blocks in Multiple Quests – Into The Dark, Assassination, Sophie in The Raid Quest, Hubert in The Only Way Out, Veronika, Nightrunners, The Lost Light, Double Time.
    • SOLVED PROBLEM WITH SAFE ZONES (IN GAME CLOCK STOPS, CAN’T SLEEP).
  • CO-OP FIXES

      • STABILITY ISSUES FIXED: Crashes or Black Screens in Certain Situations
    • Numerous Story Progress Blocks Fixed
    • Fixed Issues with Accepting Invites
    • Challenges Issues Fixed: No Weapon When Inventory Full, Difficulty Balance Improved, Tools Requirements Properly Handled
    • Fixed co-op parties spawning in distant places
    • Improved / Fixed Replication of City Open World Activities: Windmills, Hanging Cages, Loot Chests, NPC Rescue Issues
    • Fixed Enemies and Players Falling Through the Ground in Certain Situations
    • Several Performance Drops Fixed
  • NIGHTRUNNER TOOLS FIXES

      • Paraglider and Grappling Hook Upgrades Can Be Applied Correctly for Players That Obtained Them During Cooperative Sessions.
    • Important Combat Improvements
    • Improved Biter Behavior During The Day. The Enemy Latches Onto The Players More Frequently Which DiversiFies Enemy Encounters.
    • Performance of Blunt Weapons Improved to Reflect the Sense of Weight.
    • Improved Enemy Reaction Depending on the Type of Weapon – to Better Reflect The Weight of the Weapon.
    • Human Opponets Can Now Block Players’ Attacks During Light Hit Reaction Time.
    • Light Hit Reactions for Human Enemies Have Been Shortened.
  • New Ragdoll’s Behaviors.

      • Opponets Enter Ragdolls more often.
    • Ragdoll Works More Naturally.
    • Ragdoll Behaves Differently Depending On the Used Weapon Type.
    • Appropriate Forces Are Applied Whhen Falling from A Height and Whhen Hitting Different Parts of the Body While Maintaining The Force Given From The Direction of the Blow.
    • When a ragdoll Collides with Its Surroundings – The ApproprIate Sound and FXS Are Played Depending On the Surface The Body Falls on.
    • Improved Spikes Detection. The Enemy Is Now Always Stamped on the Spikes After A hit. Additionally Spikes Audio Feedback is Now Improved and New FXS Were Added (Displayed Based On the Body’s Physical Momentum).
  • Night Improvements and Balance

      • Howler’s Senses Range Increased.
    • Increased the Howler Resistance to Range Weapons.
    • The Chase Is Triggered When A Howler is Hit by A Ranged Weapon and Is Still Alive.
    • Volatiles Come Out of Hiding Spots Faster During The Chase.
    • Level 4 of the Chase is now more difficult.
  • UI / UX improvements

      • Survivor Sense Now Works Correctly and Can Be Triggered Without Any Coldowns After Getting Hit Or Performing Specific Parkour Actions.
    • Improvements to the Options Menu Information Architecture incl. A Dedicated Accessibility Tab.
    • Added Feature to Show, Hide Or Dynamically Display Player Health Bar, Item Selector, and Time of Day Indicator.
    • The Dynamic Setting For Player Health Bar is the New Default and Hides The Bar When The Player is at 100% Health.
    • The Dynamic Setting for Item Selector is the new Default. The Item Selector Becomes Visible When in Combat and Whhen Performing Combat Actions Or Using D-Pad.
    • The Dynamic Setting For The Time Of Day Indicator is the New Default setting. The Time Of Day Indicator Becomes Visible During Day-Night Transitional Periods.
    • All Of The Widgets That Are Set Hidden Or Dynamic Become Visible in Extended Hud.
    • Visual Improvements to Player HP and Stamina bars. Thesis Elements Are Lighter and Their Colors Are more neutral.
    • Visual Improvements to the Enemies’ Stance Meter To More Clearly Indicate Its Connection to Blunt Weapons.
  • Improvements to the Final Boss Fight

      • Fixed an issue where the opponent does not react correctly to other players and does not change behavior that might lead to several glitches during CO-OP play.
    • Alternate opponent behaviors in Phase 2 during CO-OP play.
    • Opponent performs area attacks more frequently during CO-OP sessions.
    • Shortening the narrative scenes between the phases in a boss fight.
    • Boss fight pacing improvements.
  • Outro Improvements

      • Improvements of the game endings sequences. Additional end-of-game scenes have been added to better align gameplay and outro scenes.
  • Balance Tweaks

      • Higher Rank Bows are now more easily accessible at Merchants and in the world.
    • Banshees and Chargers are now more easily spotted in the Infected hordes during the night.
  • Technical Improvements

      • Improvements in outdoor lighting.
    • Improvements to sun shadows.
    • Improvements to spotlight shadows.
    • Improvements to Motion Blur – added intensity and distance blur customization.
  • Brutality Pack

    • Player hits with sharp weapons are now more precise and allow Players to chop off body parts of opponents and cut them in half more easily (vertically and horizontally).
    • Reworked audio for enemy hit response – different sounds are played depending on the strength of the hit and the damage the player deals.
    • Blood splats on the ground appear when Player hits the opponent.
    • If a player is close to the enemy during the attacks, the opponent’s blood will splash on the screen.
    • Improved blood effects on enemy bodies after hits.
    • A dead enemy is now interactive and reacts accurately to blows and injuries.
    • A new effect of bloodstains on the enemies’ bodies after hit.
    • New blood FXs have been added.

… and numerous additional bug fixes and quality improvements.

GTA V: First images and information on NEXT GEN PS5 and Xbox Series x versions X

The week ends quietly and Rockstar Games judged the perfect timing to communicate around Next Gen ‘versions of his GTA V, whose exit is dangerously closer. Well, it’s in 15 days that these re-published versions will land on PS5 and Xbox Series X | S and we were strangely without news. But as everyone knows, everything comes to who can wait and we now know that the title will land with several graphic options, ray-tracing obviously included. Like all the blockbusters of the moment, GTA 5 Next Gen ‘will be playable under three different configurations, one will choose according to the gear that we have at home. There is to start the “fidelity” mode, which offers 4K native, from Ray-Tracing, but a blocked frame-rate at 30fps. Those who swear by the Sacro-Saint 60fps will throw their devoku on the “performance” mode, but will have to settle for a dynamic 4K and no ray-tracing, knowing that on Xbox Series S, the display will be shred in 1080p. Finally, remains the “Performance RT” mode, reserved only for the PS5 and the Xbox Series X for a dynamic 4K display, 60fps and the very present ray-tracing.

  • FIDELY MODE : 4K native, 30fps, no ray-tracing (4K upscaped on Xbox Series S)
  • Performance mode : 4K dynamic, 60fps, ray-tracing disabled. (1080p on Xbox Series S)
  • Performance mode RT (exclusively on PS5 and Xbox Series X): 4K dynamic, 60fps, ray-tracing activated.

GTA 5 and GTA Online: PS5 and Xbox Series X/S Versions Get March Release Date - IGN Now

But that’s not all, other global improvements are planned, such as significantly faster loading times thanks to the famous magical SSD, a density, a variety and more traffic in cities, more vegetation, Better management in the treatment of shadows and lighting, improved water reflections, better anti-aliasing, more realistic explosions with improved and more detailed effects, better management of blur in movements, in short, from Beautiful promises that suggest that these Next Gen versions will be even more successful. From there to think that the level achieved by PC modders will be achieved, we are not sure, but nothing is impossible with Rockstar Games, you know it well.

Another important detail, PS5 players will of course benefit from the features offered by the dualsense, with adaptive triggers and haptic returns that have been applied to collisions, different soil surfaces, explosions, but also the weather conditions. There is also the management of the 3D audio for a better immersion, while GTA Online will benefit from full vehicle bonuses and the introduction of Hao’s Special Works, which is a workshop that offers the best upgrades of vehicles From Los Santos, knowing that new races will also be added through this. And of course, with 160 million GTA V already sold worldwide, Rockstar Games has decided that it will be possible to transfer its progression of history mode and its $ GTA between PS4 / Xbox One and PS5 / Xbox Series X versions | S, knowing that only one migration is possible. Another asterisk that is important: players will not be able to transfer their GTA $ purchased only during the migration of the PS4 to the PS5, or Xbox One to the Xbox Series X | s. That’s it, you know everything.

Powered by WordPress & Theme by Anders Norén