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Wow Race to World First: Echo triggers first the secret champion master

Update from March 26th 2022, 10:00 am: Eieieieiieii, what’s going on there! Liquid and Echo deliver a serious head-to-head race in the WoW Race to World First in the mausoleum of the first (AKA Seperper). With 267 pulls on the Chairman, the players of Liquid have managed to decimate their life points up to 15.79 percent – then a break was announced again. No wonder, we are now in the 18th day of the currently World First Rennens.

Meanwhile, however, ECHO has still managed to push the Chairman at 10 percent of its energy shortly before 23:00 on March 25, 2022 – and thus to trigger the already suspected secret fourth burn phase with the diverted Liefschild, Father a few fractions before the WIPE mechanics of the Charter Master has wiped out the RAID. You can watch the reactions of the players in this clip.

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Race to World First Echo, Liquid, BDGG, & more - Sepulcher of the First Ones

Remains unclear which Profigilde will retract the mythic first-kill of the Charterer first; However, the race is probably limited to Liquid and Echo. Method, SK Pieces and skyline are all stuck at 60 to 50 percent of the military energy of the Charter Master. By the way, as sixth in the top animal club you can welcome BDGG! The guild has a world-benefit and US second at almost 06:00 clock of our time on 26.03. Rygeleon defeats and may now also look at the Chairman.

Update from 25 March 2022, 09:40 clock: With great steps we go to a fourth mythical-ID in the Race To World First, but the experts think that the Chairman will fall this weekend. Liquid was already able to bring the endboss to 19.24%, echoes of the best attempt is 20.79%.

The advantage seems to be at Liquid. But the US team had to change the location due to the length of the event , some players also had to take their return flights to the home. Thus you will be lost almost a day of tries. In the Limo it seems to you quite well.

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Secret phase or not?

Many see the victory over the Chairman today and at the latest on the next two days. But what if the cheater master comes with a secret phase? Do you believe in an additional phase? Agrees in the survey of Raider.io.

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The stand in the Race to World First – Day 17

Raid progress mausoleum of the first mythical (m / top 10)

Meanwhile, Method and Pieces have arrived at the Chairman and make the first steps at the endboss. BDGG is sucking behind it. The two probably only have a chance of the World First when the race pulls into length through a secret phase.

And then nothing comes for a long time. In the third mythical ID, eight guilds are at Anduin, the rest desperately continues to halondrus . This shows how Krass Blizzard has increased the level of difficulty of RAIDs in Shadowlands. Who defies the cheater master this weekend? Write us in the comments.

Update from 24 March 2022, 09:40 clock: That the mausoleum of the first of the probably the heaviest raid is in the history of World of Warcraft can be seen that after day 16 only two guilds at the endboss stand And the three subsequent guilds could not defeat 9 of the 11 bosses. Other top guilds are even at 7/11 in the third mythical ID. And despite enough 4-tier set bonuses and double legendary.

The two mentioned guilds are of course Echo and Liquid. Liquid has so far 174 pulls on the champion master and him in the best attempt to 39.9% brought his life pink. ECHO has meanwhile tried at the end boss and brought to 48.9% best TRY.

The Raidkader of both top favorites is fully equipped, both can get out of full. Now it is only important to file the tactic and maybe to hope for the first Nerfs . Because if these players do not do this players with the best Gear, who should it? And so no one really does not want the race to go in week 4…

And then the question is still the question in the room, if it possibly gives a secret phase in the fight against the Chairman, who devours even more time.

Update from March 23, 2022, 10:40 am: In the Race To World First, the top guild Liquid and Echo is only the cheater master as an end boss in the way. However, the first good 50 experiments have shown that none of the two will defeat the end boss from the mausoleum of the first so quickly.

Both go with double legendary first the reclear of the RAIDs, which should not take much time. Horror Boss Halonddrus was defeated by Liquid in the second ID directly without problems. Day 15 In the Race, therefore starts relaxed. Only this afternoon we should expect new attempts at the Chairman at the earliest. This is the race in the mausoleum now as the longest event in its history.

Update from March 22, 2022, 09:40 clock: According to ECHO, Liquid has also made a battered champion. Rygelon would have been able to die in her second pull, in the end had to invest another four hours in the penultimate boss. Time does not seem to be so important to be so important.

The Chairman is the expected hard nut. ECHO has grilled the endboss 65 times and brought in the best TRY to 77.8% . Liquid has held 54 pulls on the chairmaster and at best attempted to 72.4% . It does not look like when ECHO brings him in this EU ID in the direction of 0%.

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Liquid has the opportunity today, according to the re-clear (and you will definitely reclear) to tackle the cheater master with two legendary. Which influence the “double legys” will have, we see at the earliest tonight around 5 pm when the US servers start up.

Update from 21 March 2022, 16:10 clock: After 204 pulls, ECHO has managed in the Race to World First Rygelon in mythical Niederingen. Thus, they are the first to be the champion master. For the first time we get to see what the end boss of the mausoleum has it.

ECHO has time today and tomorrow time to tackle the Chairman . Echo’s worst pursuer (Liquid) starts now with their (probably) last experiments on Rygelon and then has another day for the Chairman. It will be exciting to see how hard Blizzard has tuned the final boss and whether the top guilds can only be dangerous with two legendarys that will be available from next ID.

Echos Rygelon-Kill from the point of view of RAID ladder Scripe

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Update from 21 March 2022, 09:40 pm: The lords of the terror were for ECHO and Liquid just as defeated. But that’s just because they have a broad squad with a lot of survival hunters and warriors that are well equipped. SK Pieces and Method will also pay a visit to Lords of Terror and Rygelon in this ID, but the remainder awaits the double legendaryes available from the nearest ID.

Meanwhile, the two top favorites try the next “mathematically impossible” boss rygelon . ECHO could bring the Algalon 2.0 slot to 147 pulls to 5.5% . Liquid was earlier on the boss and was allowed to betray the first bugs of the fight. They are at 215 pulls and 4.3% . Liquid will still optimize what’s going on today, but it’s a perfect, almost inhumane pulls for the kill in this ID.

The fear of the third mythical-ID becomes more and more reality. If Rygelon today (for Liquid) and tomorrow (for echo) but still needs some time, the scenario is excluded, in which Liquid snaps the kill after the ID reset Fix the kill over the cheater master. Also, the ECHO after the Rygelon kill with 1 1/2 days remaining time the dungeon champion in their ID is defeated, is unlikely. This remains the Race to World First in the mausoleum of the first exciting.

Update from 19 March 2022, 9:30 pm: ECHO sends thanks to creative new tactics (carpenters, Heirmir soul binding) as the world’s first guild the mythical lords of horror despite active enrigation on the boards and pulls For the first time at US competitor Liquid. Now that only Rygelon is left, they may be in front of a similar situation like Liquid at Halondrus and Anduin, as this boss also seems to be a wall. The Gretchen question is now whether the Chairman and Rygelon were actually matched on week 3 / two legendaries, and if that is the case, whether Blizzard leaves them. The current state in the mausoleum of the first World First Race:

Update from 19 March 2022: After the Anduin hotfixes on March 18, 2022 were able to send the first two guilds to the corrupt alliance head with Liquid (World First Kill) and Echo.

The first kill was particularly noteworthy because the two tanks Scottbestie (Deathsweet) and Twistedm (monk) had to roll down the last 1.7 million health points alone – that lasted two minutes, and for the last 300,000 points, Scottbeste was even solely responsible. But see yourself:

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Nearly four and a half hours later then Echo followed with an almost perfect 2nd World Kill. Only at the last moment almost exploded almost the entire Raid on a blow:

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While echo went to bed after a few pulls of the lords of the horrors, Liquid raged a little while with the Lords. After good progress in the first attempts, however, it was quick to realize that this hurdle is not just skipping. Max from Liquid commented thereafter: The current RAID is almost only too hardly designed bosses, and it is due to the Progress guilds to test them reasonable for all other communities so that Blizzard can then implement appropriate balancing changes and hotfixes.

Page 1 WOW: The World First Race – Updates

Page 2 WOW: The World First Race – Updates until 16.03.2022

Page 3 WOW: The World First Race in the mausoleum of the first

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Wow to Ybarra Tweet

The Tweet of Blizzard-Co-Lead Mike Ybarra to boost in Wow has meanwhile beaten large waves in the community and brought a small shitstorm over Ybara. Now Wow-Profi guilds storm like Echo, Limit and others the Blizzard Co-Lead and defend the sales ranks in WoW. It is quite normal in Wow to boost, some will even get down to those who do not find the sellruns in WOW.

The RAID conductor of the currently second best WoW guild in the world says Ybara does something normal with Sellruns, which has no impact on other players. He wonders why WoW player crazy about it.

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His Raid colleague Thdlock jumps to him and says that there is no halfway good players who do not want to boost in an hour instead of playing for ten hours.

PS5 External SSD Testing: SATA vs NVMe vs Hard Drive - Back-Compat Titles + Read/Write Speed Tests!
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Directly under Thdlock s Tweet answers Top-10-Raider and Wow-Shoutcaster Jakbcastin that people probably forgot that they were all drawn by Battle of Orgrimmar for their account-bound weapons and have spent gold.

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Raid ladder of the World First Guild Scripe says Bosting would not be so bad, but should not be a prerequisite to keep in content. According to him, the incentive to boost and be removed to be removed.

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M + -Booster and Wow-Caster JB thinks that Ottonormal players would do so as if they were entitled to play with the best players and call people Anti-Booster .

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Other reactions
Rogerbrown of Echo
Dratnos (WOW-Caster and M + -Guide-Schreiber)
Tettles (WoW Caster and M + -Guide Schreiber)
Towellie (Wow-Influencer)

reactions are logical and at the same time ironic

As heavy as the criticism from the community to Sellruns and Boosts is so very defended those who probably earn most of WOW (now buying 14.99 €). The top guilds such as limit and echo spend in the race around the World First Title in Wow incredibly high sums of sums and even participate in partially debt. These debts are brought back after the RAID content with Sellruns again. This method is communicated open from top guilds. Of course, these professional players turn out that Boosting is normal and people should not get upset. From the cost and time, Boosting is by far the best way to generate many million gold quickly in WoW and fill the guild bench with consumer goods for the next RAID animal.

Are you wondering that these players defend Sellruns? Or was you already clear that exactly this variety Wowler Boosting will take protection? Tell us your opinion on salesuns in the comments!

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WOW Blizzards Co lead praises its own sellruns

A privacy policy describes how data (in particular personal data) are processed by an organization, which means how this data collects, used and whether they are passed on to third parties. In addition, it is often described which measures the organization takes to maintain the privacy of your customer or user.
In many countries there is a legal obligation to comply with privacy statements. Private organizations such as the Platform for Privacy Preferences Project or the Internet Content Rating Association have set their own standards for privacy statements.
A privacy policy must be distinguished from a data protection consent. For a privacy policy, the responsible person explains the person concerned whether and how he processes their data. However, consent to the justification of a data processing, which does not otherwise not permit the law, for example the sending of promotional e-mails.

Blizzard s new co-lead Mike Ybara quickly made himself popular in the WoW community shortly after his idea, because he showed that he seems to be one of the few leaders who plays Wow at a high level, but also tortures through the LFR .

But with one of his tweets, he now joined his first big busts. He tweeted, Will probably stream our sales league (Sanctum of Herrschaft Heroisch) and highly steam mythical-plus dungeons.

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Once again he wanted to show that he plays actively. The point with the sales run came in the community but anything but good.

Sellruns against gold are in WoW (Buy Now 14.99 €) Not forbidden, but some players are considered a big part of what is going wrong in Wow. Sellruns exist since WOW exist.

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With gold, players in the PVP, for mythical-plus or for RAIDS Boosts can buy. Depending on which level of difficulty you buy yourself and how much equipment is plugged in during a run, it costs more and slightly less.

Zum Article: Blizzard prohibits advertising in group search for Ingame offers like Sellruns

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This inevitably leads to that you can do that of some players neither to their equipment nor at their successes. In addition, players of annoying boost offers are annoyed in the dungeon browser and sometimes also in the trading shoulder. In the past, the topic has often been taken up that the dungeon browser for mythical-plus dungeons has halfway from boost groups. In addition, of course, the impression arises, WOW would be Pay2win because you can buy a WoW token for 20 euros, which converts legally into gold (price currently around 315,000 gold).

The shoe must now take care of Mike Ybarra. Even if Boosts belong to everyday in Wow has always been everyday life, it s a bit strange when sales ranks are touted by the studio s co-lead, which develops the game.

Do you find it strangely from the Blizzard Co-lead if he admits sales runs to participate? We are looking forward to your opinion in the comments.

ADDICTED To WoW: Blizz's NEW Co-Leader Mike Ybarra
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New World Suddenly overrun spawn

In New World, there are quite some places that have very low spawn times for the local monsters by design specification. These areas are suitable, for example, great to level with a small group in no time the different weapons. But more and more reports and videos of players appear, which reports from Spawn s activities beyond good and evil.

It seems to be that the game is not registered correctly from time to time when a mob has been spawned in the open world. It is then always creating new copies of this mob type at the predetermined location until it suddenly has to do it there with a raging horde. Like the live and looks in color, you can look at the following:

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How External Content Slows Your Site [2021 Edition]
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If such a thing happens, such a bug can actually be quite funny. Then you say then later his grandchildren, or something. However, this spawn bug often implies that some players currently do not want to tackle certain side quests until this bug has been resolved. As soon as that happened, we will let you know.

Source : Icy Veins

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Violent video games prove that Chappelle Transhobes Comedy

The American stand-up comedian Dave Chappelle has a new comedy special name The Closer on Netflix. The show is currently criticized because Chappelle gives some transhobe comments from herself. For example, he claims to belong to himself that he belongs to the Team TERF (Trans Exclusive Radical Feminist).

The Netflix Internal Trans employee association demanded the deletion of the program from the program, which the Co-CEO Ted Sarandos denied on 8 October. According to him, The Closer spikes no hatred or violence, which is why Chappelle show continues to be part of Netflix repertoire. For Netflix itself, cooperation with Chappelle is very lucrative, for example, its last comedy special stick & stones was the most watchful stand-up on the streaming platform.

In response to the statements of Sarandos, the Trans-Employee Association plans a company-wide work festival on October 20. But before it comes to this, Sarandos still had some more to say to the defense of the show.

In an email that the site is Variety, Sarandos explained why he continues to support Chappelle Controverses Special. According to him, the Closer does not arise real damage, as violent video games coexist with declining crime rates:

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At The Closer, we understand that it is not about inappropriate content, but for titles that could increase the damage in the real world (for example, marginalized groups further marginalize, promoting hatred and violence, etc.). Last year If we have similar concerns about 365 days and violence against women. Although some employees represent a different opinion, we are firmly convinced that content on the screen does not lead to real damage.

The strongest proof of this is that the violence on screens has increased enormously in the last thirty years, especially for first-party shooter games. Nevertheless, violence crimes have declined significantly in many countries. Adults can observe violence, attacks, and abuse – or enjoy shocking stand-up comedy – without harming other people.

Players and also players have always argued in the past that violence in video games does not lead to violence in real life. This debate was even presented to the Supreme Court in America, which pronounced for video games.

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The organization Glaad, which the acceleration of acceptance for LGBTQ people to the goal, was commented on Twitter on the subject:

Netflix has a guideline that is not allowed on the platform for hatred or violence on the platform, but we all know that anti-lgbtq content is doing exactly that.

In a conversation with Axios, a Glaad representative continued to explain:

People who do not know LGBTQ persons, especially transsexuals, support their perception of our community on what they see in the media. If these media images are rooted dumpling stereotypes and rooted in riders, they can damage and harassment in the real world lead and do this too.

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Even the Australian Comedian Hannah Gadsby, whose comedy-special can also be found on Netflix, was probably like many others absolutely not enthusiastic about Sarandos commentary and commented on these in an Instagram post:

Hello Ted Sarandos! Just a short border note to let you know that I would rather if you would not pull my name into your mess. Now I have to deal with the hatred and anger, the Dave Heliday at Chappelles fans every time Dave gets $ 20 million to process his emotionally crippled partial world picture. You did not pay me close enough to finish with the real consequences of the Hate-Speech Dog Whistling, which you are ready Do not want to admit, Ted. F CK and your amoral algorithmus cult … I have excrets that own more backbone than you. That s just a joke! I have definitely not exceeded a border because you have just said that the world has just said that there is no.

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The cost of Dave Chappelle appearance was recently jellied by an employee, which was quickly dismissed.

Despite the very violent reactions of some fans – and also from Hannah Gadsby – the The-Closer Special probably will not disappear from the streaming platform. Thus, according to New York Times, the Co-CEO Reed Hastings explained that Chappelle and The Closer is very popular with the viewers, and that Netflix will continue to work with Dave Chappelle in the future .

The entire, very detailed email from Ted Sarandos you can read on the side of Variety.

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Sexism PTBS and more What about the games

Can you separate the work from the artist? Should one separate it from the artist? This is a question that has always been employing media consumers. For example, in recent years, it is Joanne K. Rowling, author of Harry Potter novels, which ensures headlines and discussions here. She posted on Twitter some transcritical comments. Even after herber criticism of many fans she did not took them back, but reaffirmed her views and thus pushed the actual very large Harry Potter fanbase within the trans community in front of his head.

During video games, then: Can and should one separate games from their publishers and developer studios, if they tend to be problematic or behavior? And how can everyone bypass with them when the behavior of a company is diametrically opposite to their own values?

Table of contents

  1. Page 1sexism, PTBS, and more: What s going on with the games industry? – Page 1
  2. 1st Youth Blizzard!
  3. 1.2Paradox and ubisoft are also off the table
  4. 1.3 sauce other studios have their problems
  5. 1.4Crunch, crunch, and even more crunch
  6. 1.5Amazon is just as much as possible

  1. 1.6The games industry needs fundamental changes
  2. Page 2Sexism, PTS, and more: What s going on with the games industry?
  3. 2.1Curable working hours increase productivity
  4. 2.2ES goes without crunch
  5. 2.3indie studios instead of the big name
  6. 2.4Boycott without boycott?
    1. For me, many indie titles are a good alternative
      3rd page 3 picture gallery for sexism, PTBS, and more: What about the games …
  7. open

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SharePoint Power Hour Episode 71: External Content Types / BCS

Bye Biss Blizzard!

Meanwhile, it becomes clear: a considerable part of large games studios are somehow not so cool. We all have noticed the scandal around Blizzard, fortunately, at least I find at least World of Warcraft not so good, which is why I can return the game without problems. Heroes of the Storm, as Moba Enthusiast, I also liked to play, but after Blizzard from the recent heaven adjusted the title E-Sport scene and thereby lost numerous players to their job, I saw no more to continue playing the game. At Hearthstone, there was the Hong Kong controversy, Warcraft 3: reforgan was simply not good and the developers were doing as well as all their promises.

At present, there are many good alternatives of companies at the present time, which, according to current knowledge – do not treat their employees and treat badly. So I m not so hard to say goodbye to Blizzard. Sure, most normal developers of the company can not do anything for these circumstances, but the big money still make people in the upper floors, and there are many of the accused employees.

Paradox and ubisoft are also off the table

But what about other games and genres? When it comes to strategy, Paradox Interactive is one of the largest players in the market. Europe Universalis, Victoria, Crusader Kings, all pretty good games. But as it turned out, Paradox also houses the so-called Frat Boy Culture and numerous – especially female employees complained about bullying at work and the like.

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Maybe Far Cry 6 can give a little distraction. However, this was developed by Ubisoft Toronto. And Ubisoft has been in criticism for some time. In various studios of the global company, sexual harassment, bullying and other dramatic misconduct should have come. An ad against leading employees has also been introduced. Several senior company members had to take their hat. All these grievances have been known to have been known, but often ignored.

Other studios have such problems

The allegations do not always have to be of huge extent. But even at Mortal Kombat, I can not access without hesitation, there are fighting games of one of my favorite genres. Part of the development process is that developers are watching ultrabutal videos with real violence for hours. At least with one of the employees, this led to a post-traumatic stress disorder. He could not sleep normally, as he had very disturbing dreams about these things every night.

How about valorant instead? Also with shooter I have my fun. But then I think that at Riot Games, exactly the same Frat-Boy Culture prevails as with so many other great gaming studios. No is probably not always no, but for me it is at least a clear no to the games of Riot Games.

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Crunch, crunch, and even more crunch

The Witcher 3 of CD project Red is considered one of the best Open World Games at all. Personally, I also like Sci-Fi, so why not try Cyberpunk 2077? According to Definition, a cyberpunk setting is a dystopia, which mainly exercises criticism of commercialization and large corporations that their employees exploit profit. In order to bring this game to the market, the developers had to work six days a week, so were probably exploited for a game that exploit is criticized by corporations.

Is this irony or cynicism? Especially if you consider that CDPR Crunch previously swore publicly and apologized for appropriate methods in the past? Bonuses to be paid after the launch of the game are often linked to metacritic ratings. This is the case with many studios, but still a questioning procedure.

Crunch is generally present again and again with many major developer studios. For example, developers at Rockstar had to work at Red Dead Redemption 2 at Rockstar.

Amazon makes it just as long as before

A new player in the game industry, but what deals with employees, unfortunately very old-fashioned. Amazon. The Amazon Game Studios celebrate with the MMO New World just great successes, but the huge company behind it is considered one of the largest malefactors, which is concerned with lousy treatment of the staff. Strictly regulated pee pauses, monitoring for every second, missing protective measures during the high-phase of the corona pandemic, work until collapse and, and, and.

All boxes will be ticked here again, Frat-Boy Culture, Sexism, etc., etc. According to Jason Schreier, many female employees who worked for various other companies experienced the worst way of sexism at Amazon. In the hard work, the good Mr. Bezos has still earned a universe flight, paid by the consumers.

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And Electronic Arts? The aims of the monetization of your games mainly on a young audience, which can not be done properly with Lootboxes (gambling) and the like. FIFA is themelessly suitable for all ages, which, of course, very targeted so designed systems, especially in ultimate team mode, on the other hand, not.

The gaming industry needs fundamental changes

One thing is clear: Something is wrong with the video game industry so not at all. No wonder Employees of Ubisoft and Blizzard demand real changes in an open letter. And not only with their own companies, but throughout the industry. But as it currently looks, fundamental changes will probably have to wait for a while. Finally, games with problem-related history are still bought millions and Bobby Kotick and Co. dismiss hundreds of employees and still dust huge bonus payments. Return Further 1 2 3 Sexism, PTBS, and more: What s going on with the games industry? – Page 1sexism, PTBS, and more: What s going on with the games industry? Image gallery for Sexism, PTBS, and more: What s going on with the games industry?

New World So you just annoy bots the resources farm

Whoever explores New World, unfortunately not only encounters in the open world not only on helping adventurers and solo-explounders, but also something that narrowed every MMO experience: bots. Characters that pursue activities with automated specifications and thus bring their drawers with lots of levels, materials and thus also gold. For example, by decomposing for hours without any emission or reaction to the same place. Such activities can be reported, but until the appropriate bot is banned, it may take. Who feels like telling him the farm tour before, it can easily make that a redditor demonstrates:

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Also interesting: So you just get a legendary drinking for level 54 in New World!

Bots on the farms hinder – that s how it works!

The trick shown in the video is very easy to prime. Lays you with your character and move a bit forward. Is afterwards. This pushes the bot away from a collision query. You can repeat that forever until the virtual robot is no longer near the iron ore that he wants to reduce. A normal player would simply move again – insofar do not accidentally do something to a real team of players.

That keeps the community of methods

In the sub -peddit of New World (Buy Now 39.99 €), of course, the users show themselves enthusiastic and had ideas on how to scatter even more sand into the gearbox. A comment recommends, for example, to push the bot to a stone so that it degrades useless rocks. But others emphasize that the characters then still solder mining experience. And if you push them to bushes that do not give any experience, you will continue to receive animal-1-wood, which still brings well money. So in this respect: Let it best be next to no resource!

How to annoy such bots?

Caught your player who spawn the ejection animation when fishing is great security for bots. The collision knit does not work for anglers, here you need opposing help:

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Attracts an opponent (such as wolves or lost) to the bot and then make you the fact that the opponent has to offer with his attack only by the bot. But take care: Let it be normal playing anglers alone. They are recognizable by that they do not spam the ejection animation.

Do you know any more tricks that you annoy bots? Be sure to tell us in the comments. And always logs you when you see her in the game!

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New World These films games are the perfect complement to MMORPG

The types of New World has been open now for over a week and invite players to an alternative colonial world that is densely interwoven with magic on a mysterious island of dangerous creatures. That sounds like an exciting setting, is in practice but rather something for fans of online role games. But who still has a buck on dangerous expeditions full of curses and monsters, who sends the 17th century, and muskets and sweets, for whom we have picked out the perfect movies and games. Do not scare in some suggestion – of course we explain what every recommendation connects with New World.

Fun at New World (Buy Now 39,99 €) ? Then these fan articles are determined!

Table of contents

  1. 1This films fit Super to New World
  2. 2Games as an alternative or supplement to New World

These films fit great to New World

Master & Commander: to the end of the world

Who made it especially the cool outfits from New World, we push directly to Master & Commander . The thrilling adventure film follows a British captain and its crew at the time of the Napoleonic wars, making hunting for a French captain ship. Makes you on tactical maneuvers, rattling sabers, firing guns and adventures on the high lake – similar to New World, just on sea.

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Curse of the Caribbean – What else? Zombie pirates!

Is Master & Commander to down to earth, the perfect alternative is natural curse of the Caribbean . In addition to gripping sword fighting in the Caribbean, especially in Part 1, the opponents who also populate New World: Undead Pirates! The effects of the film from the year 2003 have kept great: Anyone who sees the half-decaying zombie buccans in the moonlight also has his joy of shots.

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THE NEW WORLD – NO! Indeed! Oh!

Not laugh now: We certainly not packed this movie because of his name alone on this list. The historic drama The New World from 2006 is also simply a moving movie dedicated to history around Pocahontas and John Smith. So, be taken to a Slow Burn , which takes time to ray fantastic pictures on your TV and present a philosophical and touching story around the beginnings of the conquest of America.

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Jungle Cruise – Bock on damned conquistadors?

The new adventure film Jungle Cruise with Dwayne Johnson will now jump up a few eyebrows, but we did not see the movie out of fun. The deadly Amazon jungle of Jungle Cruise with a magical plant promising eternal life, and cursed conquistadors, which have become a terrible monster one with the forest they can not escape … Sorry, if that does not scream for New World , then we do not know! The Spanish conquerors, which were distorted by corrupt magic, could make the same Aeternum unsure.

The mummy – desire for even more adventures, expedition and cursed?

And if we are already in the search for eternal life, dangerous expeditions and undead of relapsers, we must not forget the mummy with Brendan Fraser! The two adventure films provide similar fun around a huge curse that meets industrialized resources. Or otherwise said: With gunpowder against mummies! Part 2 even leaves the Egyptian desert landscape behind at a point and lets our heroes in a jungle fight for their lives. Speaking of Egypt: DataMiners have already discovered an area in New World, which will probably be inspired by the pharaove!

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Aguirre: The anger of God – for absolute film connoisseurs

The Konquistadoren movie par excellence and we would be crazy not to call him: the legendary film Aguirre: The wrath of God , by director Werner Duke, is a milestone in the story of the cinema. With an incomparable Klaus Kinski as a Aguirre, who directs a fictional expedition in search of the legendary El Dorado. A tremendous adventure story packed over a mad leader and imperialism in great pictures.

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The way to El Dorado – cartoon fun for old and young

Speaking of El Dorado: Anyone who has no desire for arthouse in the form of Aguirre, but definitely on the city of Gold, can of course just watch the amusing animation film the way to El Dorado from DreamWorks. He even has the notorious Konquistador Cortez, but rather as a threatening edge figure. We can only absolutely recommend the sympathetic cartoon insider tip for the whole family!

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Games as an alternative or supplement to New World

Greedfall – Quasi The Solo Play Brother of New World

Almost a questioning is the fantasy action-rpg greedfall compared to New World. Both games were based on the colonial setting in an America resembling world of the 17th century. Outfits, weapons and opposing creatures can change back and forth. So if you are looking for muskets, sweets, magically gifted natives and mystical protectors of nature – here you are exactly right.

Fable 2

Although the smelly Action-RPG Fable 2 for the Xbox waives the colonization as a setting, it aligns this time through outfits and weapons of this time. It is possible to make your play styles freely – just go to the magician with stone slot stun or entersäbel, while you will ship as a wardrober and Nobelmann with threepit hat in shell. The game is originally published for the Xbox 360, but also to Xbox One X playable – with nine times more pixels for 4K resolution!

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Monkey Island

What has Monkey Island shared with New World? Island. Saber. Voodoo. Zombie pirates. To ask? The legendary Adventure series convinces with charming characters, funny dialogues and a colorful world full of magic and pirates. The first two games are now available in a beautiful Remastered version, while Part 3 sets a great aged cartoon look.

Assassin s Creed: Black Flag

So the circle closes: While we have shown you at the beginning of this article the seafarer adventure from the point of view of the Navy with Master & Commander, we now recommend the other side: Will in Assassin s Creed: Black Flag to the seamplace Pirates on the high seas. You can not only look forward to fighting with two Degen at the same time, but also on chic outfits (a common topic when it comes to the attractiveness of New World!) The Golden Time of Pirates. Sets your crew together, kills important goals as a Assassine and crashes you in grabbing ENTER fighting in the smoke of cannons to get to fat booty.

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Diablo 4 Quarterly update of October 2021 Sound

Diablo 4 Game Director Joe Shely has published the next quarterly update. Here you will learn more about the sound design of the game. Below the blog.

Table of contents

  1. 1 introduction
  2. 2DAS Sound Design by Diablo 4
  3. 2.1Helden fire crafts
  4. 2.2Sounddesign at monsters
  5. 2.3Monster movements
  6. 2.4 monster voice
  7. 2.5 ambient noise of the open world
  8. 2.6 ambient noise of the dungeons
  9. 2.7 Disturbable objects
  10. 2.8 mix in the game

Introduction

Hello and welcome to another quarterly update of diablo IV .

I m Joe Shely from the diablo IV Team. As a Design Lead, who has been working on the gloomy open world of this action roleplay since the first hour, I am honored to continue the vision of diablo IV as a new Game Director and represent the passion and commitment of this team.

How many of you has also dealt with our team with the events of the last time. Since our last blog has a lot of happening and the hard work to meet our own values ​​must go on. In addition to this important work, however, the development of diablo IV continues progress.

Over the last few years, we have gathered a strong team full of passion for diablo IV . You, the fans of diablo , are an integral part of this team. Your valuable feedback has made it possible for us to continuously improve and deepen the gaming experience. We still have a lot of work in front of us, and even if much has changed, our devotion is unbroken for the game.

Sanktuario should always be a place full of glittering objects in gloomy dungeons. Full of stories of mighty heroes who defy the armies of hell. Full of landscapes, where exams, treasures and terrible monsters lurk behind every corner, and those familiar and still appear endless in their possibilities. To meet this world is a great and honorable responsibility. Today we are dedicated to the sound design of diablo IV . Sound is an occasional underestimated, but absolutely essential part of the game design. It is a medium that communicates all elements of the game – from the confirmation of a key pressure on suffered damage to the intensity of a combat sequence. Try to exhibit the sound in diablo – you will notice that your eyes have to work a lot of harder to track the game.

The sound also transports the nuances of the world through which you move. He conveys the heights and depths of the campaign, fulfills the environment around you with life and let you immerse yourself in the game world. I recommend you to listen to the surrounding soundtracks while reading this blog and pay attention to your effects on your pulse and your feelings. Trying to close your eyes while listening to get a better feeling of how many nuances are communicated.

The creation of the sound world of diablo requires science, art … and occasionally a fireball. Sound Supervisor Kris Giampa and his team would like to share some fascinating insights with you at this glance behind the scenes.

We hope the update you like, and we look forward to your impressions. As promised, our next blog entry will treat long-term systems and visual effects. It is a while since we last dedicated ourselves to the systems, and there are many exciting developments that we want to share with you. Let s know which topics you want you for the next entries!

We are incredibly grateful that you are accompanied by us on this trip. Thank you for playing our works.

\ – Joe shely,
Game Director, diablo IV

The sound design of Diablo 4

Hello, travelers. I m Kris Giampa, Sound Supervisor for diablo IV .

The sound team is now working for a while on the sound landscape of DIBOLO IV . Although we are not ready to imagine the music of the game in the depth, but we wanted to give you some insights into the audio processes, content and motivations that determine our sound development.

Before we start, we wanted to listen to you something while you read this quarterly update. Enjoy the snowy, gloomy and stormy atmosphere of the fragmented peaks, while you go to the journey.

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Sound and music are for games of the invisible adhesive that holds together the narrative and bind to your character and its actions in the game. The development of sound for a game is an exciting artistic challenge that you can not see, but can only hear. However, in the truest sense, you can also use the sound of your body – depending on what you play the sound. It is an incredible medium that can influence what you feel while playing. Often, that s very subtle, occasionally it is overstood, but the sound is always there to support the gameplay at any moment. We hope that you like this insight into the different aspects of the sound world of the game. You expect much more of you if you finally get the opportunity to play yourself!

Of course, we also want those of you with listening appropriations diablo IV can also enjoy. That s why we work to make the gaming experience for people with hearing or visual impairments. There are different features for accessibility, which we want to devote ourselves in more detail in the future.

The devil is in the details

For the sound landscapes of diablo IV , we continued the tradition of satisfactory combat sequences, which further expanded atmosphere to support the open world, and deepens us into the gloomy and bloody mood. At the same time we endeavored to provide a clearer yet expressive sound that dynamically adapts to the game.

One of our most important goals as sound designers is to trigger the highest quality sounds in real time in the game and rooted them in the world according to your expectations and thus seem credible. When it comes to Gameplay, the randomness of the audio playback has the highest priority. In real life, no sound is made twice at exactly the same way because the listening environment or positioning of the source differs. Tones are never generated with the exact same sound pressure and distorted by reflections in the area as well as anything else, which happens at this moment around you. In short, there are always subtle, in the real world rooted reasons, why nothing ever sounds exactly right. This means that as sound designers in a video game we always try to add subtle, random variations – not just the sound design itself, but also playing in the game. If we do our job well, that s what you do not consciously noticed and support your immersion in the game by credibly accumulatively accompanied by the graphics, history and all experience.

Another important goal in the development of the sound for diablo IV is the creation of sounds for just about everything that happens to your screens. The atmosphere of the world, monsters outside the screen, the small wooden splinters bouncing off a wall, if you break something … everything should make a noise. We invest countless hours at work to set almost everything that you see or do not look – and simultaneously subtle enough that it does not distract, but feels exactly right. Here the devil is definitely in detail …

But only because we re doing pretty much everything, that does not mean that you hear these sounds every time Müsst . Based on strict settings that we set as basic rules, the Playback Engine in the game only triggers a limited number of instances of a sound if they all would have to be played simultaneously. Due to the isometric camera view and the fact that so much appears simultaneously on the screen, we must restrict how many instances of a sound are played at a specific time. With the right vote, it does not matter that some instances are not triggered. This contributes to a clearer sound. It is a narrow ridge we need to make exactly meet in the epic moments in which each amount passes on the screen.

Let s get to the creative aspects of sound design. Of course, there is no diablo game without the heroes who defeat the different evil under your order, which put themselves in the way. Let s talk about some firepakers of the wizard who belong to the core of this class …

Hero fire crafts

The sound team has the great luck to capture all sorts of exciting and unique tones for the game. So we have a great variety of starting material that we can edit when it comes to sound design. Technically described is Sounddesign of the process to edit sound recordings and process for use in another medium. When SoundDesign for video games, we manufacture raw shots, prepare them and edit them in different ways to adapt them to our gameplay needs and create a clear, repeatable audio for the game. Some tones are used exactly as we originally intended, while others in the end blades completely different from a completely different point.

One thing we really need for a game like diablo is of course fire! When the time allows it, we always plan some recording sessions in the open field. One of the first major recordings that we made as a team for diablo IV was a fire session in the desert before the Covid-19-Lockdown. With an arsenal of recording equipment and microphones, we extended far from Blizzard headquarters to accommodate various types of refractory noises in the California desert. Luckily it was already winter and therefore not too hot during the day and just a little cool at night. Even though it was mainly about fire, we have finally recorded all sorts of other noises we used in the production phase: ambient noise, impact of stones, lambases, impact of wood, doormeans, the creaking of a wooden hut, impact noise of metal and Scratch noises.

Wizard skills

Fire flash and inferno

A pair of the recorded fire noises were then used for the wizard factories Feuerblitz and Inferno. For the skill Feuerblitz, we have gently closed fire ties by creating the noise in different ways with a fire rod or medium-sized, dry logs and collected with sets of microphones. As soon as we had a good selection of different fire noises, we edited and edited this fire ties to use it in the game as unique audio files for active and impact noise or as longer sound loops for the projectile flight. If the whole thing is then played in the game as sound effect of the skill Feublitz, you get a coherent sound experience.

For the wizard inferno, we then taken other excerpts of the fire shots and they work for the greater skill so that they sound more aggressive and powerful. As with the fire flash, there is a set of single noise for the work, a set of sound loops and another set of single noise when contracting the snake form. It is pretty cool that the skill inferno is not just made of fire, but from fire in the form of a snake. Because of this form, we have a few freedoms and can use more than fire sound design. We have underlaid the skill noise with light snake-rattling special effects, and the tone becomes a gloomy and ethereal to the end, so that it feels something magical. When all these elements are triggered in the game, it will always listen to how the same craft, but every time you sound different. Thus, the sound increases the playback value.

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Sounddesign at monsters

DIABLO games would not be so much fun if you could not slaughter monsters. The hordes of a wide variety of creatures are one of the funniest aspects when working on a diablo game. Therefore, monsters are perfect for both experimental and traditional sound design. So let s look at the sound design in the noise and voices of the monsters.

Monster movements

The mixture of first class animation and K.I. Fulfills the creatures with life and personality when they indulge in their lower machinations. At the beginning of audio editing for a brand new monster, I always recommend the sound designers to infer the motion animations with tread and other motion noise (such as clothing and skin). As soon as a creature has tread and movement noise, the rhythm of her movement is first really awakening to life. From this point, in my opinion, they are grounded and connected to the world. This also indicates how loudly they can be based on their motion patterns.

Monster voice

The next level, creatures awakening to life is your voice. This is the grunt and roar that you eject when you attack the player – or the screams of pain when turning them off one after the other. The monster families can differ pretty much from each other. So, depending on the monster type, we have intensive sound layers of animal sounds or even use everyday objects to produce sounds that sound like screaming or screaming and form an additional level of the finished voice. Sometimes we also simply engage creature synchronizer speaker. It creates the core of the monster voice, and we can build on further noise.

The sound design of the forest residence is almost completely made of creaking and groaning wood, whose sounds we have extremely eliminated, and the right selection of tones to convey emotions. It was a lot of fun to design the sound design of the forest as it is largely strange, creaking wood noise, underlines very deep human tones.

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Another monster we would like to work was the much-like Fiewirt. This beast is constantly bidding flying, which attack the player. In the end we took a few of our early shots of Metzel noise. For this we had collapsed cabbage heads and melons torn and smashed and besides mayonnaise, salsa and a delicious layer dip to a not so great smelling pamp, to produce a pair of disgusting and slimy noises for our sound design.

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Ambient noise of the open world

A basic principle of the sound of DIBOLO IV is vibrant audio . This means that the sound landscape always develops and never remains static. This principle is rooted deep in the different variations of sound designs that we create for all sorts of sounds. This also applies to real-time reproduction in the game, especially in the area. Since the huge open world plays a central role, we wanted to make the ambient noise as detailed as possible. We find it as important as the sound design of the heroes. For this principle, it is important that the sounds and systems are subtly changing over time. We always work to repeat the subtle changes in ambient noise (which might hardly noticed) repeat itself and feel a total of natural and more immersive.

The World Building team has made great work to optically fill the regions and thus give us tons of inspiration for immersive ambient noise.

Since players may stay in the open world for a very long time, we wanted to give each outregion a unique sound environment in which there are also subtle changes in the sounds over time. To achieve that, we use audio systems such as real-time occlusion, high-quality reverb effects and delay effects / echoes that respond to the environment.

Here we show you a few longer recordings from the game with a static cutting, so you can hear how the ambient noise changes over time. We do not just want to show you cool sound design for the environment, but also provide these recordings for pen & – paper sessions – or simply to the accompaniment, if you deepen in your work. These excerpts consist of shots of 5-6 minutes, which take almost an hour with sound loops.

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ambient noise of the dungeons

In order to produce the right atmosphere in the needles in the dungeons of diablo , it is a special pleasure to create different and unique sound experiences so that you can completely immerse yourself in the game world. Compared to the new open world, the ambient noise of the dungeons are a little less intense, as we do not want to distract you from one of the funniest activities of diablo : explore dungeons. This is an area that allows us more freedoms to dive deep into the hellish and scary sound worlds, while the monsters are accompanying the sound experience on the screen. For diablo IV we go in dungeons with the principle what you hear, you also get. something more realistic. With elongated reverb effects and noise, we want to draw your attention to what could lurk behind the next corner, and prepare yourself mentally to the next cargo on enemies.

destructible objects

Numerous destructible objects are scattered in the dungeons. The Interactive Team has created hundreds of incredibly detailed destructible objects for diablo IV . In order to take account of the detailed in their destruction, we wanted to provide every single splinter and chunk with credible physical audio. To destroy in diablo objects should sound exactly credible and satisfactory to kill monsters. We have given us a lot of effort to miss any objects a EXTREM satisfying destructive noise. At the same time, the rubble get tiny tones that accompany the items when you cancel and fly through the room. I am still impressed by the whole details we have in diablo IV in the case of destructible objects. If I see a room full of such objects, I love to just go on it!

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Mix in the game

Last but not least, I want to talk a little about the isometric camera. She faces an interesting challenges when you want to bring all the elements of the game together. Since the battlefield is considered from a certain angle and from a certain distance, we must ensure that the monsters on the screen give noises from themselves, without the total mixture as a whole or sounds too empty. Taking into account the priorities of the players there is much back and forth in sound reproduction in real time.

For diablo IV we can steer the sound mixture in real time more than ever. Due to the isometric camera view, everything you see can produce sounds. But we also want you to focus on the most important sounds that require your attention. We file audiomeshes and a system that focuses on the essential tones to emphasize the most important monster noises when needed. It s hard to bring a clear audio mixture if there is several heroes in the game and many different monsters on the screen. Since we at the same time have detailed background sounds, we must create different audio mixes depending on the situation.

We hope that this little insight into the sound design of diablo IV has pleased. There is still so much more to tell, but unfortunately we have to move that to another time. We look forward to any feedback on everything you hear in the videos or learned in this quarterly update. Thank you for taking the time to learn more about the sound landscape of diablo IV !

Kris Giampa,
Sound Supervisor, DIABLO IV

(Via)

More info, specials and videos for Diablo 4 can be found on our Diablo topic page.

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