Now Gaming is a corner where you write the game that each writer plays that week every Sunday. This is the 342nd time. Premonition of intense heat.
First summer sale
This week, Steam Summer Sale started. Personally, this is the first large sale since I got Steam Deck. The color of the game and the purchase of the game were usually done only on the PC, so I tried the Steam Deck store on this occasion. The store can be accessed by calling the menu with the Steam button. The URL is displayed, so it looks like a web browser is used.
By default, the DECK operation comfortably category, which is lined up only with compatibility, is displayed. If you move to Store Home, you can view other titles. There is no particular inconvenience, but after all, it is the same UX that is the same as browsing on a PC. I felt it was a portable game console, but I couldn’t think of a strange idea before a huge game. On the other hand, there is no compatibility information on the store or individual pages, and it is not possible to determine whether it can be operated at least.
by. Taijiro Yamanaka
Fun to change the rough earth with your own hands
Play because the open world survival craft THE PLANET CRAFTER, which I have been worried about for a long time, was on sale. The place where the enemy is thrown is a barren earth just because the enemy does not come out, it is given a simple tutorial. It was a simplicity that I was worried about, I’m okay, it’s okay, but when I drop my feet on the ground, the simplicity stimulates the innocent curiosity. Collect materials on rough lands, build a base, and make an oxygen generator. As we did so, we cleared the first stage of the main goal, Terra Forming. The sky over the red earth turns into a blue sky.
Each time you upgrade the equipment, you can gradually go out. The adventurous spirit comes up, What is there at the end of that hill? At first, the red color of the barren land may feel stronger, but this is also the game of the game. The blue sky is exceptional, which you can see at the end of the terrain.
The world saves can be made anytime, and the enemy does not come out, so there is no busyness. The ease of gaps can be done even in the gap time. In a near-game game, I feel that there are many points that go to Sub-Nortica. The degree of freedom and simplicity, that is important. By the way, next time, I will sprout life on the earth.
by. Mayo kawano
Half body continuous murder case
This week, I’m playing the Steam version of AI: Somnium File Nilvana Inisiative. The title is very long, but this work is a sequel to AI: Somnium File. The center of this work is a bizarre serial murder where the body is divided into two in the middle line for some reason. At the beginning of the story, an incident occurred one after another, starting with half the corpse that suddenly appeared in the live distribution studio. Rumors that if you solve the hidden encryption, you will be missing, and research on immortality. Secret organization and simulation hypothesis also appeared. Mizuki, who was an elementary school student in the previous work, a young man with a slightly unstable mental side, and two people with a different time axis, pursued the mystery of a half-body murder case.
As a game, the story progresses in the real world investigation and the somnium part peeking into the reference person’s head. The incident is drawn while interweaving light blur and lower material everywhere. This area is common to the previous work. However, the Somnium part is easier to understand the regularity than the previous work, improving the ease of play. Supplements by partner AI have evolved in a proper sequel, such as flowing at the top of the screen and playing a little mini-game. Regarding the important scenario, it is still the beginning of the story, so I can not say anything, but it is only drawn into the deep mystery and the charm of characters. I was worried because I liked the previous work quite a bit, but for now it is an impression that I can play as expected.
by. Keiichi yokoyama
The contribution of the sound effects of the battle is also huge
I cleared Fuga on the battlefield late. It was pretty good. A chemono SRPG that advances in the life part and battle part with resource management. In the early stages, the difficulty level is extremely high. You can select a route, so you can proceed on a simple route, but only those who are difficult. I went on a dangerous road and piled up in a half-packed state, but recently I played from one day. I was able to get through the raging road in the early stages, so I cleared it as it was.
It looks like a rogue light, but it’s a bit different because it’s severe, but it’s not a redo style from the beginning. The feeling I was playing was close to Fire Emblem Fuka Sayuki. It looks like FE, such as the friendship, behavioral management of the chemos, and the battle that changes the battlefield due to one judgment mistake. The difficulty is the difficulty of FE (GBA era). The battle is quite large, but the battle does not hurt until the end, and thanks to the high quality in the balance and production. As it was a game that moved well overall, it was a lot of irritation during the play and it was not sluggish. As for the scenario, the settings were attractive, so I felt a slightly simple development, but the relationship between characters was well drawn and was packed as an overall story. The dissatisfaction was that the production that the UI came out every time I skipped the text was a bit immersive, and I was very satisfied as an SRPG.
by. Ayuo Kawase